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Welcome to the official Tom Clancy's Ghost Recon community hub!

We are sure you expected this page to have the usual marketing speech, along with an historical (and boring) review of the Tom Clancy's Ghost Recon brand. But you were wrong.

This site is dedicated to those who made the Tom Clancy's Ghost Recon brand, the different development teams that worked on it (Ubisoft's Red Storm, Paris and Shanghai studios), and to those who play Tom Clancy's Ghost Recon titles - you!

So let's start off with the presentation of our beloved Tom Clancy's Ghost Recon brand in the eyes of its creators:

  • "To all those who live the real deal, Ghost Recon is a tribute to military professionals worldwide. Enjoy!" Steve Reid, Managing Director, Red Storm Entertainment, Inc.

  • "I started playing Ghost Recon the day it came out. Along with Rogue Spear, it is one of my favorite games of all time. It has been a real privilege to work on the sequel." Christian Allen, GR2 XBOX Designer

  • "The amount of work the teams put into each Ghost Recon game is astounding... when the fans comment on how much they enjoy them, it's very rewarding." Eric Terry, GR2 XBOX Lead Artist

  • "We hear how much real soldiers enjoy the previous GR titles all the time. Having our GR2 military consultants tell us the game is looking great is one of the best parts of this job!" Travis Getz, Authenticity Coordinator

  • "When I first experienced consoles online play with Xbox live, Ghost Recon was the game which caught my imagination. For me this was the dawn of the next mass market gaming experience and whilst playing the game my mind opened up to the tremendous opportunities and challenges that lay before me. Why Ghost Recon, well perhaps it brought back the feeling of when I used to goof about in the woods a child growing up, but whatever it was this was the game (along with the follow up Island Thunder) which would come to occupy more of my time than any other game of this hardware generation. So when Ubisoft invited me to be Creative Director for Online Ghost Recon 2 for PlayStation 2 my only question was when can I start?

    What makes Ghost Recon unique in military shooters is its rhythm. In Ghost Recon you need to take your time, to blend into the environment and use it as your cover. The damage system is so brutally realistic that one hit is often fatal. When you find yourself in a squad of like minded players - the experience is escalated to the next level. And there is nothing more satisfying than a head shot to some cocky kid who's stuck in Rambo style 90's hero gameplay." Joe Booth, Creative Director, Ghost Recon 2 PlayStation 2 Online

  • "The Ghost Recon series is something I am really proud to have worked on." Robbie Edwards, Producer, GR1 Xbox and GR2 Xbox

  • "When Ghost Recon came out for XBOX, I was at the store with 7 of my friends lining up at the cash register with GR and an XBOX Live kit in hand. We spent the next 6 months making sure every penny we spent was worth it.

    Crouching in a swamp, I'm taking point, clearing the way from our hostage to home base. Suddenly, I hear my teammates yelling about an ambush over their headsets, being cut off one by one as the enemy circled us and took the rear. I was alone in a cold, unforgiving swamp. And I was hooked on Ghost Recon.

    You're lying in the bushes, an enemy soldier lined up perfectly in your sights… And you know that as soon as you press that trigger, all hell is gonna break loose. That fraction of an instant, when the slow pace of hunting is about to turn into the chaos of war, is what Ghost Recon is all about.

    It's always difficult to return to a traditional FPS after playing Ghost Recon. You have to keep telling yourself, 'Yes, I know, it's unrealistic to rush at the enemy, get shot up, get back to perfect health with a medkit and do it all again.

    I played Ghost Recon so much it's ridiculous. I unlocked everything there ever was to unlock, and then invented ludicrous challenges to keep on playing. I remember going through Embassy with the goal of taking out 30 enemies with 20 shots: the trick was to line up enemies and shoot them with a high-powered rifle. That's how bad I was." Daniel Roy, Producer, Ghost Recon 2 PlayStation 2

  • "Multiplayer in the Ghost Recon series flat out rules. One great aspect is getting your friends together after a match and recalling all the cool, hilarious, and tragic moments that happened while playing." Mike Cosner, Cinematic Lead, Ghost Recon 2

  • "GR2: Turn it UP!" Jeff Wesesvich, Audio Lead, Ghost Recon 1 PC and Xbox GRIT PC and Xbox Ghost Recon 2

  • "I really enjoy playing co-op missions online. I can depend on my friends to back me up." Heather Chandler, Producer, Ghost Recon Island Thunder and Ghost Recon 2

  • "GR2's immersive graphical style combined with intuitive tactical commands has kept me glued to my Xbox.......this game is a victory for FPS fans everywhere!" Darren Chukitus, Producer, GR1 PC and GR2 PC
  • "I just love Ghost Recon. Playing the Ghosts gives a completely different gaming experience from other Clancy games. Walking in a open field, knowing that I can be a potential target, trying to cover all my angles, breathing heavily, hiding in a bush, ordering my team to take cover as well…and suddenly bullets starts whizzing by my head….I press the prone key rapidly, and stop breathing for a while trying to see from where I am being shot at, while hearing bullets still hitting wildly all around me….I am telling you.. this is the most heart pounding experience you will ever live." Chadi Lebbos, Producer, Rainbow Six 3 Xbox

  • Ghost Recon is such a great game! Many other games tried to imitate the war feeling GR provides, but there is no equivalent. I love the tension and feelings provided by anticipation. To me, anticipation of stress in a game is often even more exciting than the action itself, and GR as it all. It is the best tactical shooter that provides me such feelings, before action, during action and even after... Mathieu Ferland, Producer, Splinter Cell

  • I like Ghost Recon and Clancy games generally speaking because they make me sweat, I really feel I am there, fighting with a team, taking time to assess the situation, sending my men to control a situation. A GR games can be very different because it is slow, tensed, because the mistakes you are making have deep consequences, you loose a team member. This game calls my brains more than my guts because I have to make tactic decisions, balance action and observation." Julien Bares, Producer, XIII

Naturally we will feed you the most up-to-date information and the latest screens and videos, and help facilitate dialogue with the development team via chat sessions and Q&A's, etc.

But in the end, this site will be what you make of it - your contributions to forums, galleries, polls etc. We hope that you, the Ghost Recon fans, will feel at home.

So, without further adieu, welcome home and enjoy!
The Ghost Recon.com team

BulletTooth
Ubi_Razz
Ubi_Marc
Darkam
tenny70
and Ryosan
















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